pygame-dodger/main.py
2021-06-22 16:18:08 +02:00

179 lines
5.0 KiB
Python

import pygame, random, sys, time
# global variables
windowWidth = 800
windowHeight = 800
fps = 60
textColor = (255,255,255)
# initialize pygame and create a window
pygame.init()
clock = pygame.time.Clock()
window = pygame.display.set_mode((windowWidth, windowHeight))
pygame.display.set_caption("Pygame Dodger")
pygame.mouse.set_visible(False)
# create a quit function
def terminate():
pygame.quit()
sys.exit()
def redrawGameWindow():
window.fill((0,0,0))
for baddie in baddies:
baddie.draw(window)
man.draw(window)
pygame.display.update()
def drawText(text, font, window, x,y):
textObj = font.render(text, 1, textColor)
textRect = textObj.get_rect()
textRect.topleft = (x - textObj.get_width() // 2,y - textObj.get_height() // 2)
window.blit(textObj, textRect)
def waitForKeyPress():
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
terminate()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
dodger.run = False
dodger.retry = True
return
def resetGame(player, baddies, gameLogic):
window.fill((0,0,0))
player.x = 100
player.y = 700
baddies.clear()
gameLogic.retry = False
gameLogic.timer = 0
pygame.display.update()
def askForRetry(keys, gameLogic):
window.fill((0,0,0))
drawText("Wanna try again? y/n", font, window, windowHeight / 2, windowWidth / 2)
pygame.display.update()
if keys[pygame.K_y]:
gameLogic.lost = False
gameLogic.retry = True
if keys[pygame.K_n]:
gameLogic.run = False
class game(object):
def __init__(self):
self.timer = 0
self.run = True
self.lost = False
self.retry = False
pass
def play(self, keys, baddies, baddiesSpawnRate, player):
if self.timer % baddiesSpawnRate == 0:
baddies.append(enemy())
for baddie in baddies:
baddie.move()
if player.hitbox.colliderect(baddie.hitbox):
self.lost = True
if baddie.y + baddie.height + 10 > windowHeight:
baddies.pop(baddies.index(baddie))
player.move(keys)
self.timer += 1
# enemy class
class enemy(object):
def __init__(self):
self.startLine = 100
self.endLine = 700
self.minSize = 10
self.maxSize = 40
self.minSpeed = 1
self.maxSpeed = 8
self.y = 10
self.x = random.randint(self.startLine, self.endLine)
self.width = self.height = random.randint(self.minSize, self.maxSize)
self.vel = random.randint(self.minSpeed, self.maxSpeed)
self.hitbox = pygame.Rect(self.x, self.y, self.width, self.height)
def draw(self, window):
pygame.draw.rect(window, (255,0,0), (self.x, self.y, self.width, self.height))
def move(self):
self.hitbox = pygame.Rect(self.x, self.y, self.width, self.height)
self.y += self.vel
# player class
class player(object):
def __init__(self, x, y, width, height):
self.x = x
self.y = y
self.width = width
self.height = height
self.isAlive = True
self.moveSpeed = 5
self.hitbox = pygame.Rect(self.x, self.y, self.width, self.height)
def draw(self, window):
pygame.draw.rect(window, (0,255,0), (self.x, self.y, self.width, self.height))
def move(self, keys):
self.hitbox = pygame.Rect(self.x, self.y, self.width, self.height)
if keys[pygame.K_RIGHT] and self.x < windowWidth - self.width - 50:
self.x += self.moveSpeed
if keys[pygame.K_LEFT] and self.x > 0 + 50:
self.x -= self.moveSpeed
if keys[pygame.K_UP] and self.y > 0 + windowWidth / 2:
self.y -= self.moveSpeed
if keys[pygame.K_DOWN] and self.y < windowHeight - self.height - 50:
self.y += self.moveSpeed
man = player(100, 700, 30, 30)
baddies = []
baddieSpawnRate = 40
font = pygame.font.SysFont(None, 48)
dodger = game()
drawText('Dodger', font, window, (windowWidth / 2), (windowHeight / 2 - 30))
drawText('Press a key to start.', font, window, (windowWidth / 2), (windowHeight / 2 + 30))
pygame.display.update()
waitForKeyPress()
# main loop
while dodger.run:
clock.tick(fps)
keys = pygame.key.get_pressed()
if dodger.lost:
askForRetry(keys, dodger)
else :
if dodger.retry:
resetGame(man, baddies, dodger)
dodger.play(keys, baddies, baddieSpawnRate, man)
redrawGameWindow()
for event in pygame.event.get():
if event.type == pygame.QUIT:
terminate()
if keys[pygame.K_ESCAPE]:
dodger.run = False
window.fill((0,0,0))
drawText('Goodbye', font, window, (windowWidth / 2 ), (windowHeight / 2))
pygame.display.update()
time.sleep(1)
terminate()