Cleaned up the code
This commit is contained in:
parent
3cea434bc4
commit
f6910f2528
208
main.py
208
main.py
@ -1,30 +1,109 @@
|
||||
import pygame, random, sys, time
|
||||
|
||||
# global variables
|
||||
windowWidth = 800
|
||||
windowHeight = 800
|
||||
fps = 60
|
||||
textColor = (255,255,255)
|
||||
WIDTH = 800
|
||||
HEIGHT = 800
|
||||
FPS = 60
|
||||
TEXT_COLOR = (255,255,255)
|
||||
|
||||
# initialize pygame and create a window
|
||||
pygame.init()
|
||||
clock = pygame.time.Clock()
|
||||
window = pygame.display.set_mode((windowWidth, windowHeight))
|
||||
window = pygame.display.set_mode((WIDTH, HEIGHT))
|
||||
pygame.display.set_caption("Pygame Dodger")
|
||||
pygame.mouse.set_visible(False)
|
||||
|
||||
class Game:
|
||||
def __init__(self):
|
||||
self.timer = 0
|
||||
self.run = True
|
||||
self.lost = False
|
||||
|
||||
def play(self, keys, baddies, baddies_spawn_rate, player):
|
||||
if self.timer % baddies_spawn_rate == 0:
|
||||
baddies.append(enemy())
|
||||
|
||||
for baddie in baddies:
|
||||
baddie.move()
|
||||
|
||||
if player.hitbox.colliderect(baddie.hitbox):
|
||||
self.lost = True
|
||||
|
||||
if baddie.y + baddie.height + 10 > HEIGHT:
|
||||
baddies.pop(baddies.index(baddie))
|
||||
|
||||
player.move(keys)
|
||||
|
||||
self.timer += 1
|
||||
|
||||
self.draw(baddies, player)
|
||||
|
||||
def draw(self, baddies, player):
|
||||
window.fill((0,0,0))
|
||||
for baddie in baddies:
|
||||
baddie.draw(window)
|
||||
player.draw(window)
|
||||
pygame.display.update()
|
||||
|
||||
# player class
|
||||
class Player:
|
||||
def __init__(self, x, y, width, height):
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.width = width
|
||||
self.height = height
|
||||
self.is_alive = True
|
||||
self.move_speed = 5
|
||||
self.hitbox = pygame.Rect(self.x, self.y, self.width, self.height)
|
||||
|
||||
def draw(self, window):
|
||||
pygame.draw.rect(window, (0,255,0), (self.x, self.y, self.width, self.height))
|
||||
|
||||
def move(self, keys):
|
||||
self.hitbox = pygame.Rect(self.x, self.y, self.width, self.height)
|
||||
if keys[pygame.K_RIGHT] and self.x < WIDTH - self.width - 50:
|
||||
self.x += self.move_speed
|
||||
if keys[pygame.K_LEFT] and self.x > 0 + 50:
|
||||
self.x -= self.move_speed
|
||||
if keys[pygame.K_UP] and self.y > 0 + WIDTH / 2:
|
||||
self.y -= self.move_speed
|
||||
if keys[pygame.K_DOWN] and self.y < HEIGHT - self.height - 50:
|
||||
self.y += self.move_speed
|
||||
|
||||
# enemy class
|
||||
class enemy:
|
||||
def __init__(self):
|
||||
self.start_line = 100
|
||||
self.end_line = 700
|
||||
self.min_size = 10
|
||||
self.max_size = 40
|
||||
self.min_speed = 1
|
||||
self.max_speed = 8
|
||||
self.y = 10
|
||||
self.x = random.randint(self.start_line, self.end_line)
|
||||
self.width = self.height = random.randint(self.min_size, self.max_size)
|
||||
self.vel = random.randint(self.min_speed, self.max_speed)
|
||||
self.hitbox = pygame.Rect(self.x, self.y, self.width, self.height)
|
||||
|
||||
def draw(self, window):
|
||||
pygame.draw.rect(window, (255,0,0), (self.x, self.y, self.width, self.height))
|
||||
|
||||
def move(self):
|
||||
self.hitbox = pygame.Rect(self.x, self.y, self.width, self.height)
|
||||
self.y += self.vel
|
||||
|
||||
# create a quit function
|
||||
def terminate():
|
||||
pygame.quit()
|
||||
sys.exit()
|
||||
|
||||
def drawText(text, font, window, x,y):
|
||||
textObj = font.render(text, 1, textColor)
|
||||
def draw_text(text, font, window, x,y):
|
||||
textObj = font.render(text, 1, TEXT_COLOR)
|
||||
textRect = textObj.get_rect()
|
||||
textRect.topleft = (x - textObj.get_width() // 2, y - textObj.get_height() // 2)
|
||||
window.blit(textObj, textRect)
|
||||
|
||||
def waitForKeyPress():
|
||||
def wait_for_key_press():
|
||||
while True:
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
@ -35,128 +114,49 @@ def waitForKeyPress():
|
||||
dodger.retry = True
|
||||
return
|
||||
|
||||
def resetGame(player, baddies, gameLogic):
|
||||
def reset_game(player, baddies, game_logic):
|
||||
player.x = 100
|
||||
player.y = 700
|
||||
|
||||
baddies.clear()
|
||||
|
||||
gameLogic.timer = 0
|
||||
game_logic.timer = 0
|
||||
|
||||
def askForRetry(keys, gameLogic):
|
||||
def ask_for_retry(keys, game_logic):
|
||||
window.fill((0,0,0))
|
||||
drawText("Wanna try again? y/n", font, window, windowHeight / 2, windowWidth / 2)
|
||||
draw_text("Wanna try again? y/n", font, window, HEIGHT / 2, WIDTH / 2)
|
||||
pygame.display.update()
|
||||
|
||||
if keys[pygame.K_y]:
|
||||
gameLogic.lost = False
|
||||
game_logic.lost = False
|
||||
if keys[pygame.K_n]:
|
||||
gameLogic.run = False
|
||||
game_logic.run = False
|
||||
|
||||
class game(object):
|
||||
def __init__(self):
|
||||
self.timer = 0
|
||||
self.run = True
|
||||
self.lost = False
|
||||
pass
|
||||
|
||||
def play(self, keys, baddies, baddiesSpawnRate, player):
|
||||
if self.timer % baddiesSpawnRate == 0:
|
||||
baddies.append(enemy())
|
||||
|
||||
for baddie in baddies:
|
||||
baddie.move()
|
||||
|
||||
if player.hitbox.colliderect(baddie.hitbox):
|
||||
self.lost = True
|
||||
|
||||
if baddie.y + baddie.height + 10 > windowHeight:
|
||||
baddies.pop(baddies.index(baddie))
|
||||
|
||||
player.move(keys)
|
||||
|
||||
self.timer += 1
|
||||
|
||||
self.draw(baddies, player)
|
||||
def draw(self, baddies, player):
|
||||
window.fill((0,0,0))
|
||||
for baddie in baddies:
|
||||
baddie.draw(window)
|
||||
player.draw(window)
|
||||
pygame.display.update()
|
||||
|
||||
# enemy class
|
||||
class enemy(object):
|
||||
def __init__(self):
|
||||
self.startLine = 100
|
||||
self.endLine = 700
|
||||
self.minSize = 10
|
||||
self.maxSize = 40
|
||||
self.minSpeed = 1
|
||||
self.maxSpeed = 8
|
||||
self.y = 10
|
||||
self.x = random.randint(self.startLine, self.endLine)
|
||||
self.width = self.height = random.randint(self.minSize, self.maxSize)
|
||||
self.vel = random.randint(self.minSpeed, self.maxSpeed)
|
||||
self.hitbox = pygame.Rect(self.x, self.y, self.width, self.height)
|
||||
|
||||
def draw(self, window):
|
||||
pygame.draw.rect(window, (255,0,0), (self.x, self.y, self.width, self.height))
|
||||
|
||||
def move(self):
|
||||
self.hitbox = pygame.Rect(self.x, self.y, self.width, self.height)
|
||||
self.y += self.vel
|
||||
|
||||
# player class
|
||||
class player(object):
|
||||
def __init__(self, x, y, width, height):
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.width = width
|
||||
self.height = height
|
||||
self.isAlive = True
|
||||
self.moveSpeed = 5
|
||||
self.hitbox = pygame.Rect(self.x, self.y, self.width, self.height)
|
||||
|
||||
def draw(self, window):
|
||||
pygame.draw.rect(window, (0,255,0), (self.x, self.y, self.width, self.height))
|
||||
|
||||
def move(self, keys):
|
||||
self.hitbox = pygame.Rect(self.x, self.y, self.width, self.height)
|
||||
if keys[pygame.K_RIGHT] and self.x < windowWidth - self.width - 50:
|
||||
self.x += self.moveSpeed
|
||||
if keys[pygame.K_LEFT] and self.x > 0 + 50:
|
||||
self.x -= self.moveSpeed
|
||||
if keys[pygame.K_UP] and self.y > 0 + windowWidth / 2:
|
||||
self.y -= self.moveSpeed
|
||||
if keys[pygame.K_DOWN] and self.y < windowHeight - self.height - 50:
|
||||
self.y += self.moveSpeed
|
||||
|
||||
man = player(100, 700, 30, 30)
|
||||
man = Player(100, 700, 30, 30)
|
||||
baddies = []
|
||||
baddieSpawnRate = 40
|
||||
BADDIE_SPAWN_RATE = 40
|
||||
font = pygame.font.SysFont(None, 48)
|
||||
dodger = game()
|
||||
dodger = Game()
|
||||
|
||||
drawText('Dodger', font, window, (windowWidth / 2), (windowHeight / 2 - 30))
|
||||
drawText('Press a key to start.', font, window, (windowWidth / 2), (windowHeight / 2 + 30))
|
||||
draw_text('Dodger', font, window, (WIDTH / 2), (HEIGHT / 2 - 30))
|
||||
draw_text('Press a key to start.', font, window, (WIDTH / 2), (HEIGHT / 2 + 30))
|
||||
|
||||
pygame.display.update()
|
||||
|
||||
waitForKeyPress()
|
||||
wait_for_key_press()
|
||||
|
||||
# main loop
|
||||
while dodger.run:
|
||||
clock.tick(fps)
|
||||
clock.tick(FPS)
|
||||
|
||||
keys = pygame.key.get_pressed()
|
||||
|
||||
if dodger.lost:
|
||||
if dodger.timer > 0:
|
||||
resetGame(man, baddies, dodger)
|
||||
askForRetry(keys, dodger)
|
||||
reset_game(man, baddies, dodger)
|
||||
ask_for_retry(keys, dodger)
|
||||
else :
|
||||
dodger.play(keys, baddies, baddieSpawnRate, man)
|
||||
dodger.play(keys, baddies, BADDIE_SPAWN_RATE, man)
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
terminate()
|
||||
@ -165,7 +165,7 @@ while dodger.run:
|
||||
dodger.run = False
|
||||
|
||||
window.fill((0,0,0))
|
||||
drawText('Goodbye', font, window, (windowWidth / 2 ), (windowHeight / 2))
|
||||
draw_text('Goodbye', font, window, (WIDTH / 2 ), (HEIGHT / 2))
|
||||
pygame.display.update()
|
||||
time.sleep(1)
|
||||
terminate()
|
Loading…
Reference in New Issue
Block a user